#include "..\script_component.hpp" /* * Author: tcvm * Checks if you can deploy a weapon on the tripod. * * Arguments: * 0: Target * 1: Player * * Return Value: * Whether or not you can deploy the weapon * * Example: * [cursorObject, player] call ace_csw_fnc_assemble_canDeployWeapon * * Public: No */ params ["_target", "_player"]; // If the current launcher has a config-value that defines the tripod, it is a CSW (alive _target) && {(getText (configFile >> "CfgWeapons" >> secondaryWeapon _player >> QUOTE(ADDON) >> "assembleTo" >> typeOf _target)) != ""}