/* * Author: PabstMirror * Tests if can escort target (attach) * * Arguments: * 0: caller (player) * 1: target * * Return Value: * The return value * * Example: * [player, bob] call ACE_captives_fnc_canEscortCaptive * * Public: No */ #include "script_component.hpp" params ["_unit", "_target"]; //Alive, handcuffed, not being escored, and not unconscious (_target getVariable [QGVAR(isHandcuffed), false]) && {isNull (attachedTo _target)} && {alive _target} && {!(_target getVariable ["ACE_isUnconscious", false])} && {(vehicle _unit) == _unit} && {(vehicle _target) == _target}