class GVAR(spawnbase): B_65x39_Caseless { deleteParentWhenTriggered = 1; submunitionConeType[] = {"random", 25}; submunitionAmmo[] = {QGVAR(tiny), 3, QGVAR(tiny_HD), 3, QGVAR(small), 4, QGVAR(small_HD), 4, QGVAR(medium_HD), 5}; submunitionDirectionType = "SubmunitionModelDirection"; submunitionConeAngleHorizontal = 15; submunitionConeAngle = 87; submunitionInitialOffset[] = {0,0,0}; submunitionInitSpeed = 1000; submunitionParentSpeedCoef = 1; triggerSpeedCoef[] = {0.75, 1.5}; triggerTime = 0; ACE_FRAG_RM_EH; }; /* * Default frag, spawning 10 fragments */ class GVAR(def_10): GVAR(spawnbase) { submunitionConeType[] = {"random", 10}; }; class GVAR(def_10_lo): GVAR(def_10) { submunitionConeAngle = 85; }; class GVAR(def_10_mid): GVAR(def_10) { submunitionConeAngle = 85; triggerSpeedCoef[] = {-1.5, 1.5}; }; class GVAR(def_10_hi): GVAR(def_10) { submunitionConeAngle = 80; triggerSpeedCoef[] = {-1.5, -0.75}; }; class GVAR(def_10_top): GVAR(def_10) { submunitionConeAngle = 60; triggerSpeedCoef[] = {-1.5, -0.75}; }; /* * Default frag, spawning 15 fragments */ class GVAR(def_15): GVAR(spawnbase) { submunitionConeType[] = {"random", 15}; }; class GVAR(def_15_lo): GVAR(def_15) { submunitionConeAngle = 85; }; class GVAR(def_15_mid): GVAR(def_15) { submunitionConeAngle = 85; triggerSpeedCoef[] = {-1.5, 1.5}; }; class GVAR(def_15_hi): GVAR(def_15) { submunitionConeAngle = 80; triggerSpeedCoef[] = {-1.5, -0.75}; }; class GVAR(def_15_top): GVAR(def_15) { submunitionConeAngle = 60; triggerSpeedCoef[] = {-1.5, -0.75}; }; /* * Default frag, spawning 5 fragments */ class GVAR(def_5): GVAR(spawnbase) { submunitionConeType[] = {"random", 5}; }; class GVAR(def_5_lo): GVAR(def_5) { submunitionConeAngle = 85; }; class GVAR(def_5_mid): GVAR(def_5) { submunitionConeAngle = 85; triggerSpeedCoef[] = {-1.5, 1.5}; }; class GVAR(def_5_hi): GVAR(def_5) { submunitionConeAngle = 80; triggerSpeedCoef[] = {-1.5, -0.75}; }; class GVAR(def_5_top): GVAR(def_5) { submunitionConeAngle = 60; triggerSpeedCoef[] = {-1.5, -0.75}; }; /* * Default frag, spawning tiny fragments only */ class GVAR(def_tiny_15): GVAR(spawnbase) { submunitionConeType[] = {"random", 15}; submunitionAmmo = QGVAR(tiny); }; class GVAR(def_tiny_15_lo): GVAR(def_tiny_15) { submunitionConeAngle = 85; }; class GVAR(def_tiny_15_mid): GVAR(def_tiny_15) { submunitionConeAngle = 85; triggerSpeedCoef[] = {-1.5, 1.5}; }; class GVAR(def_tiny_15_hi): GVAR(def_tiny_15) { submunitionConeAngle = 80; triggerSpeedCoef[] = {-1.5, -0.75}; }; class GVAR(def_tiny_15_top): GVAR(def_tiny_15) { submunitionConeAngle = 60; triggerSpeedCoef[] = {-1.5, -0.75}; }; /* * Default frag, spawning 10 tiny fragments only */ class GVAR(def_tiny_10): GVAR(spawnbase) { submunitionConeType[] = {"random", 10}; submunitionAmmo = QGVAR(tiny); }; class GVAR(def_tiny_10_lo): GVAR(def_tiny_10) { submunitionConeAngle = 85; }; class GVAR(def_tiny_10_mid): GVAR(def_tiny_10) { submunitionConeAngle = 85; triggerSpeedCoef[] = {-1.5, 1.5}; }; class GVAR(def_tiny_10_hi): GVAR(def_tiny_10) { submunitionConeAngle = 80; triggerSpeedCoef[] = {-1.5, -0.75}; }; class GVAR(def_tiny_10_top): GVAR(def_tiny_10) { submunitionConeAngle = 60; triggerSpeedCoef[] = {-1.5, -0.75}; }; /* * Default frag, spawning 15 tiny fragments only */ class GVAR(def_tiny_5): GVAR(spawnbase) { submunitionConeType[] = {"random", 5}; submunitionAmmo = QGVAR(tiny); }; class GVAR(def_tiny_5_lo): GVAR(def_tiny_5) { submunitionConeAngle = 85; }; class GVAR(def_tiny_5_mid): GVAR(def_tiny_5) { submunitionConeAngle = 85; triggerSpeedCoef[] = {-1.5, 1.5}; }; class GVAR(def_tiny_5_hi): GVAR(def_tiny_5) { submunitionConeAngle = 80; triggerSpeedCoef[] = {-1.5, -0.75}; }; class GVAR(def_tiny_5_top): GVAR(def_tiny_5) { submunitionConeAngle = 60; triggerSpeedCoef[] = {-1.5, -0.75}; }; /* * Default frag, spawning 15 tiny fragments only */ class GVAR(def_small_15): GVAR(spawnbase) { submunitionConeType[] = {"random", 15}; submunitionAmmo = QGVAR(small); }; class GVAR(def_small_15_lo): GVAR(def_small_15) { submunitionConeAngle = 815; }; class GVAR(def_small_15_mid): GVAR(def_small_15) { submunitionConeAngle = 815; triggerSpeedCoef[] = {-1.15, 1.15}; }; class GVAR(def_small_15_hi): GVAR(def_small_15) { submunitionConeAngle = 80; triggerSpeedCoef[] = {-1.15, -0.715}; }; class GVAR(def_small_15_top): GVAR(def_small_15) { submunitionConeAngle = 60; triggerSpeedCoef[] = {-1.15, -0.715}; }; /* * Default frag, spawning 10 small fragments only */ class GVAR(def_small_10): GVAR(spawnbase) { submunitionConeType[] = {"random", 10}; submunitionAmmo = QGVAR(small); }; class GVAR(def_small_10_lo): GVAR(def_small_10) { submunitionConeAngle = 810; }; class GVAR(def_small_10_mid): GVAR(def_small_10) { submunitionConeAngle = 810; triggerSpeedCoef[] = {-1.10, 1.10}; }; class GVAR(def_small_10_hi): GVAR(def_small_10) { submunitionConeAngle = 80; triggerSpeedCoef[] = {-1.10, -0.710}; }; class GVAR(def_small_10_top): GVAR(def_small_10) { submunitionConeAngle = 60; triggerSpeedCoef[] = {-1.10, -0.710}; }; /* * Default frag, spawning small fragments only */ class GVAR(def_small_5): GVAR(spawnbase) { submunitionConeType[] = {"random", 5}; submunitionAmmo = QGVAR(small); }; class GVAR(def_small_5_lo): GVAR(def_small_5) { submunitionConeAngle = 85; }; class GVAR(def_small_5_mid): GVAR(def_small_5) { submunitionConeAngle = 85; triggerSpeedCoef[] = {-1.5, 1.5}; }; class GVAR(def_small_5_hi): GVAR(def_small_5) { submunitionConeAngle = 80; triggerSpeedCoef[] = {-1.5, -0.75}; }; class GVAR(def_small_5_top): GVAR(def_small_5) { submunitionConeAngle = 60; triggerSpeedCoef[] = {-1.5, -0.75}; }; /* * Targeted fragment spawner, for when multiple fragments are spawned (1-3) */ class GVAR(spawnbase_targeted): GVAR(spawnbase) { submunitionConeType[] = {"random", 2}; submunitionConeAngle = 2; submunitionInitSpeed = 0; triggerSpeedCoef[] = {0.5, 1}; }; class GVAR(tiny_spawner_2_short): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(tiny); submunitionConeAngle = 4.5; submunitionConeType[] = {"random", 2}; }; class GVAR(tiny_spawner_2_mid): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(tiny); submunitionConeAngle = 2; submunitionConeType[] = {"random", 2}; }; class GVAR(tiny_spawner_2_far): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(tiny); submunitionConeAngle = 0.9; submunitionConeType[] = {"random", 2}; }; class GVAR(tiny_spawner_3_short): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(tiny); submunitionConeAngle = 4.5; submunitionConeType[] = {"random", 3}; }; class GVAR(tiny_spawner_3_mid): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(tiny); submunitionConeAngle = 2; submunitionConeType[] = {"random", 3}; }; class GVAR(tiny_spawner_3_far): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(tiny); submunitionConeAngle = 0.9; submunitionConeType[] = {"random", 3}; }; class GVAR(tiny_HD_spawner_2_short): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(tiny_HD); submunitionConeAngle = 4.5; submunitionConeType[] = {"random", 2}; }; class GVAR(tiny_HD_spawner_2_mid): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(tiny_HD); submunitionConeAngle = 2; submunitionConeType[] = {"random", 2}; }; class GVAR(tiny_HD_spawner_2_far): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(tiny_HD); submunitionConeAngle = 0.9; submunitionConeType[] = {"random", 2}; }; class GVAR(tiny_HD_spawner_3_short): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(tiny_HD); submunitionConeAngle = 4.5; submunitionConeType[] = {"random", 3}; }; class GVAR(tiny_HD_spawner_3_mid): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(tiny_HD); submunitionConeAngle = 2; submunitionConeType[] = {"random", 3}; }; class GVAR(tiny_HD_spawner_3_far): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(tiny_HD); submunitionConeAngle = 0.9; submunitionConeType[] = {"random", 3}; }; class GVAR(small_spawner_2_short): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(small); submunitionConeAngle = 4.5; submunitionConeType[] = {"random", 2}; }; class GVAR(small_spawner_2_mid): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(small); submunitionConeAngle = 2; submunitionConeType[] = {"random", 2}; }; class GVAR(small_spawner_2_far): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(small); submunitionConeAngle = 0.9; submunitionConeType[] = {"random", 2}; }; class GVAR(small_spawner_3_short): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(small); submunitionConeAngle = 4.5; submunitionConeType[] = {"random", 3}; }; class GVAR(small_spawner_3_mid): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(small); submunitionConeAngle = 2; submunitionConeType[] = {"random", 3}; }; class GVAR(small_spawner_3_far): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(small); submunitionConeAngle = 0.9; submunitionConeType[] = {"random", 3}; }; class GVAR(small_HD_spawner_2_short): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(small_HD); submunitionConeAngle = 4.5; submunitionConeType[] = {"random", 2}; }; class GVAR(small_HD_spawner_2_mid): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(small_HD); submunitionConeAngle = 2; submunitionConeType[] = {"random", 2}; }; class GVAR(small_HD_spawner_2_far): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(small_HD); submunitionConeAngle = 0.9; submunitionConeType[] = {"random", 2}; }; class GVAR(small_HD_spawner_3_short): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(small_HD); submunitionConeAngle = 4.5; submunitionConeType[] = {"random", 3}; }; class GVAR(small_HD_spawner_3_mid): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(small_HD); submunitionConeAngle = 2; submunitionConeType[] = {"random", 3}; }; class GVAR(small_HD_spawner_3_far): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(small_HD); submunitionConeAngle = 0.9; submunitionConeType[] = {"random", 3}; }; class GVAR(medium_spawner_2_short): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(medium); submunitionConeAngle = 4.5; submunitionConeType[] = {"random", 2}; }; class GVAR(medium_spawner_2_mid): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(medium); submunitionConeAngle = 2; submunitionConeType[] = {"random", 2}; }; class GVAR(medium_spawner_2_far): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(medium); submunitionConeAngle = 0.9; submunitionConeType[] = {"random", 2}; }; class GVAR(medium_spawner_3_short): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(medium); submunitionConeAngle = 4.5; submunitionConeType[] = {"random", 3}; }; class GVAR(medium_spawner_3_mid): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(medium); submunitionConeAngle = 2; submunitionConeType[] = {"random", 3}; }; class GVAR(medium_spawner_3_far): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(medium); submunitionConeAngle = 0.9; submunitionConeType[] = {"random", 3}; }; class GVAR(medium_HD_spawner_2_short): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(medium_HD); submunitionConeAngle = 4.5; submunitionConeType[] = {"random", 2}; }; class GVAR(medium_HD_spawner_2_mid): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(medium_HD); submunitionConeAngle = 2; submunitionConeType[] = {"random", 2}; }; class GVAR(medium_HD_spawner_2_far): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(medium_HD); submunitionConeAngle = 0.9; submunitionConeType[] = {"random", 2}; }; class GVAR(medium_HD_spawner_3_short): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(medium_HD); submunitionConeAngle = 4.5; submunitionConeType[] = {"random", 3}; }; class GVAR(medium_HD_spawner_3_mid): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(medium_HD); submunitionConeAngle = 2; submunitionConeType[] = {"random", 3}; }; class GVAR(medium_HD_spawner_3_far): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(medium_HD); submunitionConeAngle = 0.9; submunitionConeType[] = {"random", 3}; }; class GVAR(large_spawner_2_short): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(large); submunitionConeAngle = 4.5; submunitionConeType[] = {"random", 2}; }; class GVAR(large_spawner_2_mid): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(large); submunitionConeAngle = 2; submunitionConeType[] = {"random", 2}; }; class GVAR(large_spawner_2_far): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(large); submunitionConeAngle = 0.9; submunitionConeType[] = {"random", 2}; }; class GVAR(large_spawner_3_short): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(large); submunitionConeAngle = 4.5; submunitionConeType[] = {"random", 3}; }; class GVAR(large_spawner_3_mid): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(large); submunitionConeAngle = 2; submunitionConeType[] = {"random", 3}; }; class GVAR(large_spawner_3_far): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(large); submunitionConeAngle = 0.9; submunitionConeType[] = {"random", 3}; }; class GVAR(large_HD_spawner_2_short): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(large_HD); submunitionConeAngle = 4.5; submunitionConeType[] = {"random", 2}; }; class GVAR(large_HD_spawner_2_mid): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(large_HD); submunitionConeAngle = 2; submunitionConeType[] = {"random", 2}; }; class GVAR(large_HD_spawner_2_far): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(large_HD); submunitionConeAngle = 0.9; submunitionConeType[] = {"random", 2}; }; class GVAR(large_HD_spawner_3_short): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(large_HD); submunitionConeAngle = 4.5; submunitionConeType[] = {"random", 3}; }; class GVAR(large_HD_spawner_3_mid): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(large_HD); submunitionConeAngle = 2; submunitionConeType[] = {"random", 3}; }; class GVAR(large_HD_spawner_3_far): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(large_HD); submunitionConeAngle = 0.9; submunitionConeType[] = {"random", 3}; }; class GVAR(huge_spawner_2_short): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(huge); submunitionConeAngle = 4.5; submunitionConeType[] = {"random", 2}; }; class GVAR(huge_spawner_2_mid): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(huge); submunitionConeAngle = 2; submunitionConeType[] = {"random", 2}; }; class GVAR(huge_spawner_2_far): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(huge); submunitionConeAngle = 0.9; submunitionConeType[] = {"random", 2}; }; class GVAR(huge_spawner_3_short): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(huge); submunitionConeAngle = 4.5; submunitionConeType[] = {"random", 3}; }; class GVAR(huge_spawner_3_mid): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(huge); submunitionConeAngle = 2; submunitionConeType[] = {"random", 3}; }; class GVAR(huge_spawner_3_far): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(huge); submunitionConeAngle = 0.9; submunitionConeType[] = {"random", 3}; }; class GVAR(huge_HD_spawner_2_short): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(huge_HD); submunitionConeAngle = 4.5; submunitionConeType[] = {"random", 2}; }; class GVAR(huge_HD_spawner_2_mid): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(huge_HD); submunitionConeAngle = 2; submunitionConeType[] = {"random", 2}; }; class GVAR(huge_HD_spawner_2_far): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(huge_HD); submunitionConeAngle = 0.9; submunitionConeType[] = {"random", 2}; }; class GVAR(huge_HD_spawner_3_short): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(huge_HD); submunitionConeAngle = 4.5; submunitionConeType[] = {"random", 3}; }; class GVAR(huge_HD_spawner_3_mid): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(huge_HD); submunitionConeAngle = 2; submunitionConeType[] = {"random", 3}; }; class GVAR(huge_HD_spawner_3_far): GVAR(spawnbase_targeted) { submunitionAmmo = QGVAR(huge_HD); submunitionConeAngle = 0.9; submunitionConeType[] = {"random", 3}; };