#include "script_component.hpp" /* * Author: Garth de Wet (LH) * Checks whether the passed unit is an explosive specialist. * Either through config entry: "canDeactivateMines" * or * unit setVariable ["ACE_isEOD", true] * * Arguments: * 0: Unit to check if is a specialist * * Return Value: * is the unit an EOD * * Example: * [player] call ace_common_fnc_isEOD * * Public: Yes */ params ["_unit"]; (_unit getVariable ["ACE_isEOD", _unit getUnitTrait "explosiveSpecialist"]) in [1, true]