/* * Author: commy2 * Removes the magazine of the units rangefinder. * * Arguments: * 0: Unit * * Return Value: * None * * Example: * [player] call ace_common_fnc_removeBinocularMagazine * * Public: Yes */ #include "script_component.hpp" params ["_unit"]; private ["_binocular", "_selectBinocular"]; _binocular = binocular _unit; _selectBinocular = currentWeapon _unit == _binocular; _unit addWeapon _binocular; if (_selectBinocular) then { _unit selectWeapon _binocular; };