/* * Author: Jonpas * Checks if a throwable can be prepared. * * Arguments: * 0: Unit * 1: Ignore Last Thrown Time (default: false) * * Return Value: * Can Prepare * * Example: * [unit] call ace_advanced_throwing_fnc_canPrepare * * Public: No */ #include "script_component.hpp" params ["_unit", ["_ignoreLastThrownTime", false]]; // Don't delay when picking up if (_ignoreLastThrownTime) then { _unit setVariable [QGVAR(lastThrownTime), -1]; }; GVAR(enabled) && #ifdef ALLOW_QUICK_THROW {true} && #else {_unit getVariable [QGVAR(lastThrownTime), CBA_missionTime - 3] < CBA_missionTime - 2} && // Prevent throwing in quick succession #endif {!(call EFUNC(common,isFeatureCameraActive))} && {[_unit, objNull, ["isNotInside", "isNotSwimming", "isNotSitting"/*, "isNotOnLadder"*/]] call EFUNC(common,canInteractWith)} && // Ladder needs positioning fixes on throw {_unit call CBA_fnc_canUseWeapon} && // Disable in non-FFV seats due to surface detection issues {"" == currentWeapon _unit || {currentWeapon _unit != secondaryWeapon _unit}} && {0 >= _unit getVariable [QEGVAR(common,effect_blockThrow), 0]}