#include "script_component.hpp" class CfgPatches { class ADDON { name = COMPONENT_NAME; units[] = {}; weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_interaction"}; author = ECSTRING(common,ACETeam); authors[] = {"KoffeinFlummi","Rocko","esteldunedain"}; url = ECSTRING(main,URL); VERSION_CONFIG; }; }; class RscControlsGroup; class RscActiveText; class RscPicture; class RscText; class RscObject; class RscButton; class RscButtonMenuOK; class RscButtonMenuCancel; class RscButtonMenu; class RscEdit; #include "ACE_Settings.hpp" #include "CfgEventHandlers.hpp" #include "CfgMarkers.hpp" #include "CfgVehicles.hpp" #include "CfgWeapons.hpp" #include "CfgAmmo.hpp" #include "CfgSounds.hpp" #include "CfgLights.hpp" #include "Effects.hpp" class RscMapControl { maxSatelliteAlpha = 0.5; // From Arma 2 colorTracks[] = {0.2,0.13,0,1}; colorTracksFill[] = {1,0.88,0.65,0.3}; colorRoads[] = {0.2,0.13,0,1}; colorRoadsFill[] = {1,0.88,0.65,1}; colorMainRoads[] = {0.0,0.0,0.0,1}; colorMainRoadsFill[] = {0.94,0.69,0.2,1}; colorRailWay[] = {0.8,0.2,0,1}; colorGrid[] = {0.05,0.1,0,0.6}; colorGridMap[] = {0.05,0.1,0,0.4}; // From ACE2 colorBackground[] = {0.929412, 0.929412, 0.929412, 1.0}; colorOutside[] = {0.929412, 0.929412, 0.929412, 1.0}; colorCountlines[] = {0.647059, 0.533333, 0.286275, 1}; colorMainCountlines[] = {0.858824, 0, 0,1}; colorForest[] = {0.6, 0.8, 0.2, 0.25}; colorLevels[] = {0.0, 0.0, 0.0, 1.0}; colorRocks[] = {0.50, 0.50, 0.50, 0.50}; sizeExLevel = 0.03; showCountourInterval = 1; // refs #13673 sizeExGrid = 0.032; }; class RscMap; class RscDisplayArcadeMap_Layout_2: RscMap { //"Traditional" Editor: class controlsBackground { class CA_Map: RscMapControl { #include "MapTweaks.hpp" }; }; }; class RscDisplayArcadeMap_Layout_6: RscMap { //"Streamlined" Editor: class controlsBackground { class CA_Map: RscMapControl { #include "MapTweaks.hpp" }; }; }; // REGULAR MAP class RscDisplayMainMap { // Tweak map styling class controlsBackground { class CA_Map: RscMapControl { onDraw = QUOTE([ctrlParent (_this select 0)] call DFUNC(onDrawMap)); #include "MapTweaks.hpp" }; }; // get rid of the "center to player position" - button (as it works even on elite) class controls { class TopRight: RscControlsGroup { #include "MapControls.hpp" }; }; // scale up the compass class objects { class Compass: RscObject { scale = 0.7; zoomDuration = 0; }; }; }; // DIARY class RscDisplayDiary { // get rid of the "center to player position" - button (as it works even on elite) class controls { class TopRight: RscControlsGroup { class controls { class ButtonPlayer: RscActiveText { text = ""; w = 0; h = 0; sizeEx = 0; onButtonClick = ""; }; class CA_PlayerName: RscText { x = "2 * ( ((safezoneW / safezoneH) min 1.2) / 40)"; }; class ProfilePicture: RscPicture { x = "13.5 * ( ((safezoneW / safezoneH) min 1.2) / 40)"; }; class ProfileBackground: RscText { x = "13.3 * ( ((safezoneW / safezoneH) min 1.2) / 40)"; }; class Separator1: RscPicture { x = "14.5 * ( ((safezoneW / safezoneH) min 1.2) / 40)"; }; }; }; }; }; // BRIEFING SCREEN class RscDisplayGetReady: RscDisplayMainMap { // Tweak map styling class controlsBackground { class CA_Map: RscMapControl { onDraw = QUOTE([ctrlParent (_this select 0)] call DFUNC(onDrawMap)); #include "MapTweaks.hpp" }; }; // get rid of the "center to player position" - button (as it works even on elite) class controls { class TopRight: RscControlsGroup { #include "MapControls.hpp" }; }; }; class RscDisplayClientGetReady: RscDisplayGetReady { // get rid of the "center to player position" - button (as it works even on elite) class controls { class TopRight: RscControlsGroup { #include "MapControls.hpp" }; }; }; class RscDisplayServerGetReady: RscDisplayGetReady { // get rid of the "center to player position" - button (as it works even on elite) class controls { class TopRight: RscControlsGroup { #include "MapControls.hpp" }; }; };