/* * Author: CAA-Picard * Insert an ACE action to a class, under a certain path * Note: This function is NOT global. * * Argument: * 0: TypeOf of the class * 1: Type of action, 0 for actions, 1 for self-actions * 2: Parent path of the new action * 3: Action * * Return value: * The entry full path, which can be used to remove the entry, or add children entries . * * Example: * [typeOf cursorTarget, 0, ["ACE_TapShoulderRight"],VulcanPinchAction] call ace_interact_menu_fnc_addActionToClass; * * Public: No */ #include "script_component.hpp" EXPLODE_4_PVT(_this,_objectType,_typeNum,_parentPath,_action); // Ensure the config menu was compiled first if (_typeNum == 0) then { [_objectType] call FUNC(compileMenu); } else { [_objectType] call FUNC(compileMenuSelfAction); }; private ["_varName","_actionTrees", "_parentNode"]; _varName = format [[QGVAR(Act_%1), QGVAR(SelfAct_%1)] select _typeNum, _objectType]; _actionTrees = missionNamespace getVariable [_varName, []]; if((count _actionTrees) == 0) then { missionNamespace setVariable [_varName, _actionTrees]; }; _parentNode = [_actionTrees, _parentPath] call FUNC(findActionNode); if (isNil {_parentNode}) exitWith {}; // Add action node as children of the correct node of action tree (_parentNode select 1) pushBack [_action,[]]; // Return the full path (+ _parentPath) pushBack (_action select 0)