// by commy2 #define DELAY 0.3 private["_rscLayer", "_dlgVector", "_ctrlVectorCenter", "_ctrlVectorCrosshair", "_ctrlDigit0", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_ctrlDigit9", "_ctrlDigitE1", "_ctrlDigitE2", "_ctrlDigitE3", "_ctrlDigitE4", "_allControls", "_hold", "_time", "_theCount"]; disableSerialization; _rscLayer = ["AGM_Vector"] call BIS_fnc_rscLayer; _rscLayer cutRsc ["AGM_Vector", "PLAIN", 0, false]; _dlgVector = uiNamespace getVariable "AGM_dlgVector"; _ctrlVectorCenter = _dlgVector displayCtrl 1; _ctrlVectorCrosshair = _dlgVector displayCtrl 2; _ctrlDigit0 = _dlgVector displayCtrl 10; _ctrlDigit1 = _dlgVector displayCtrl 11; _ctrlDigit2 = _dlgVector displayCtrl 12; _ctrlDigit3 = _dlgVector displayCtrl 13; _ctrlDigit4 = _dlgVector displayCtrl 14; _ctrlDigit5 = _dlgVector displayCtrl 15; _ctrlDigit6 = _dlgVector displayCtrl 16; _ctrlDigit7 = _dlgVector displayCtrl 17; _ctrlDigit8 = _dlgVector displayCtrl 18; _ctrlDigit9 = _dlgVector displayCtrl 19; _ctrlDigitE1 = _dlgVector displayCtrl 21; _ctrlDigitE2 = _dlgVector displayCtrl 22; _ctrlDigitE3 = _dlgVector displayCtrl 23; _ctrlDigitE4 = _dlgVector displayCtrl 24; _allControls = [ _ctrlVectorCenter, _ctrlVectorCrosshair, _ctrlDigit0, _ctrlDigit1, _ctrlDigit2, _ctrlDigit3, _ctrlDigit4, _ctrlDigit5, _ctrlDigit6, _ctrlDigit7, _ctrlDigit8, _ctrlDigit9, _ctrlDigitE1, _ctrlDigitE2, _ctrlDigitE3, _ctrlDigitE4 ]; if (AGM_vectorSettings select 0) then { _ctrlVectorCrosshair ctrlShow true; _ctrlVectorCrosshair ctrlSetText "\AGM_Vector\rsc\Vector_Crosshair.paa"; }; if (AGM_vectorSettings select 1) then { {_x ctrlSetTextColor [1, 0, 0, 1]} forEach _allControls; }; _hold = true; _time = time; waitUntil { if !(AGM_vectorKey select 1) then { _hold = false; }; time > _time + DELAY || {!_hold} }; if (_hold) then { if (AGM_vectorKey select 0) then { AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeDistanceAzimuth; } else { AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeDistance; }; } else { waitUntil {time > _time + DELAY}; if (AGM_vectorKey select 1) then { if (AGM_vectorKey select 0) then { //R tab + (L + R) hold waitUntil {!(AGM_vectorKey select 1)}; AGM_isVectorReady = true; } else { AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeDistanceHeight; }; } else { if (AGM_vectorKey select 0) then { //R tab + L hold waitUntil {!(AGM_vectorKey select 1)}; AGM_isVectorReady = true; } else { //R tab waitUntil {!(AGM_vectorKey select 1)}; _theCount = AGM_vectorConfig select 0; _time = AGM_vectorConfig select 1; if (time < _time + 1 && {_theCount >= 0}) then { _theCount = _theCount + 1; if (_theCount >= 5) then { AGM_vectorConfig = [0, time]; 0 spawn AGM_Vector_config; } else { AGM_vectorConfig = [_theCount, time]; AGM_isVectorReady = true; }; } else { AGM_vectorConfig = [1, time]; AGM_isVectorReady = true; }; }; }; };