#include "..\script_component.hpp" /* * Author: Nelson Duarte, AACO, kymckay * Function used to perform camera ticks * * Updates camera position in follow mode * Updates camera focus if current focus becomes null (in unit modes) * Updates camera when focus enters/exits a vehicle * Updates camera lights position * * Arguments: * None * * Return Value: * None * * Example: * addMissionEventHandler ["EachFrame", {call ace_spectator_fnc_cam_tick}] * * Public: No */ BEGIN_COUNTER(camTick); private _cameraMode = GVAR(camMode); private _camTarget = GVAR(camFocus); // UI mouse handler makes use of delta time between camera ticks private _currentTime = diag_tickTime; GVAR(camDeltaTime) = _currentTime - GVAR(camLastTickTime); GVAR(camLastTickTime) = _currentTime; // If no focus in unit camera modes try to find a new one if (_cameraMode != MODE_FREE) then { private _focus = if (isNull _camTarget) then { private _testFocus = ([] call FUNC(getTargetEntities)) select 0; if (isNil "_testFocus") then { objNull } else { _testFocus } } else { _camTarget }; // If new focus was found then switch to it if (!isNull _focus && {_focus != _camTarget}) then { [_focus] call FUNC(setFocus); }; // Update the follow camera position if (!isNull _focus && {_cameraMode == MODE_FOLLOW}) then { [_focus] call FUNC(cam_prepareTarget); }; }; // Refresh the local variable _camTarget = GVAR(camFocus); // Focus get in / out of vehicle state if !(isNull _camTarget) then { private _targetInVeh = GVAR(camTargetInVehicle); if (GVAR(camHasTarget)) then { if (!_targetInVeh && { vehicle _camTarget != _camTarget }) then { [_camTarget] call FUNC(cam_setTarget); GVAR(camTargetInVehicle) = true; }; if (_targetInVeh && { vehicle _camTarget == _camTarget }) then { [_camTarget] call FUNC(cam_setTarget); GVAR(camTargetInVehicle) = false; }; }; } else { GVAR(camTargetInVehicle) = false; }; // Camera lights if (count GVAR(camLights) > 1) then { (GVAR(camLights) select 1) setPosASL (AGLToASL (screenToWorld getMousePosition)); }; END_COUNTER(camTick);