//#define DEBUG_MODE_FULL #include "script_component.hpp" private["_oldLaserCode", "_laserCode"]; _oldLaserCode = ACE_player getVariable [QGVAR(code), ACE_DEFAULT_LASER_CODE]; _laserCode = _oldLaserCode + 1; ACE_player setVariable [QGVAR(code), _laserCode, false]; if(_laserCode != _oldLaserCode) then { [format ["%1: %2", localize "STR_ACE_laser_laserCode", _laserCode]] call EFUNC(common,displayTextStructured); };