#include "script_component.hpp" PREP(rotateVectLineGetMap); PREP(rotateVectLine); PREP(shootRay); PREP(shootCone); PREP(checkLos); PREP(findLaserDesignator); PREP(findStrongestRay); PREP(translateToModelSpace); PREP(translateToWeaponSpace); PREP(laser_init); GVAR(laser) = nil; // a single hud draws 1 laser at a time PREP(laserTargetPFH); ACE_LASERS = []; ACE_DEFAULT_LASER_CODE = 1000; ACE_DEFAULT_FIRE_SELECTION = [FIREMODE_DIRECT_LOAL, ACE_DEFAULT_LASER_CODE]; FUNC(getPosASL) = {visiblePositionASL (_this select 0)};