#include "script_component.hpp" /* * Author: Brandon (TCVM) * Attack profile: JDAM * Glides until attack angle, and then dives in * * Arguments: * 0: Seeker Target PosASL * 1: Guidance Arg Array * 2: Seeker State * * Return Value: * Missile Aim PosASL * * Example: * [[1,2,3], [], []] call ace_missileguidance_fnc_attackProfile_jdam; * * Public: No */ params ["_seekerTargetPos", "_args", "_attackProfileStateParams", "_timestep"]; _args params ["_firedEH", "", "_flightParams", "", "", "_targetData"]; _firedEH params ["_shooter","","","","","","_projectile"]; _attackProfileStateParams params ["_gpsData", "_initialProjectileHeight", "_terminal"]; _gpsData params ["", "_impactAngle", "_attackDirection"]; _targetData params ["_directionToTarget", "", "_distanceToTarget"]; _flightParams params ["_pitchRate", "_yawRate"]; if (_impactAngle <= 0) then { _impactAngle = 360; // immediate pitch over to attack }; if (_attackDirection < 0) then { _attackDirection = direction _projectile; }; private _projectilePos = getPosASLVisual _projectile; private _projectilePitch = ((vectorDir _projectile) call CBA_fnc_vect2polar) select 2; private _targetDir = _projectilePos vectorFromTo _seekerTargetPos; private _targetPos = _seekerTargetPos; if !(_terminal) then { _targetPos = [ _targetPos#0, _targetPos#1, (_seekerTargetPos select 2) + 500 ]; private _lineDir = [1, 180 + _attackDirection, _impactAngle] call CBA_fnc_polar2vect; private _v = _projectilePos vectorDiff _seekerTargetPos; private _d = _v vectorDotProduct _lineDir; private _closestPoint = _seekerTargetPos vectorAdd (_lineDir vectorMultiply _d); private _timeToGo = (_projectilePos distance _closestPoint) / vectorMagnitude velocity _projectile; private _projectileAngleFromTarget = acos ((vectorDir _projectile) vectorCos _targetDir); private _availablePitch = _pitchRate * _timeToGo; private _neededPitch = _impactAngle + _projectilePitch; private _atMinRotationAngle = _availablePitch <= _neededPitch; _attackProfileStateParams set [2, (_atMinRotationAngle || (_neededPitch <= _projectileAngleFromTarget))]; if (GVAR(debug_drawGuidanceInfo)) then { _attackProfileName = format ["JDAM [Pitch Available - %1 Needed Pitch - %2 TTP - %3]", _availablePitch, _neededPitch, (_availablePitch - _neededPitch) / _pitchRate]; drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,0,1], ASLtoAGL _closestPoint, 0.75, 0.75, 0, "P", 1, 0.025, "TahomaB"]; }; } else { _attackProfileName = format ["JDAM [Pitch - %1 Impact Pitch - %2]", _projectilePitch, _impactAngle]; }; if (GVAR(debug_drawGuidanceInfo)) then { private _desiredAngle = [5000, 180 + _attackDirection, _impactAngle] call CBA_fnc_polar2vect; private _targetPosAGL = ASLtoAGL _seekerTargetPos; drawLine3D [_targetPosAGL, _targetPosAGL vectorAdd _desiredAngle, [1, 1, 1, 1]]; }; _targetPos;