class CfgVehicles { class Man; class CAManBase: Man { class ACE_SelfActions { class ACE_Equipment { class GVAR(checkAmmo) { displayName = CSTRING(checkAmmo); condition = QUOTE(GVAR(showCheckAmmoSelf) && {_player call FUNC(canCheckAmmoSelf)}); statement = QUOTE(call FUNC(checkAmmo)); exceptions[] = {"isNotInside", "isNotSwimming", "isNotSitting"}; }; }; }; class ACE_Actions { class ACE_Weapon { class GVAR(linkBelt) { displayName = CSTRING(linkBelt); distance = 2; condition = QUOTE(([ARR_2(_player,_target)] call FUNC(getAmmoToLinkBelt)) > 0); statement = QUOTE([ARR_2(_player,_target)] call FUNC(startLinkingBelt)); exceptions[] = {"isNotInside"}; }; class GVAR(checkAmmo) { displayName = CSTRING(checkAmmo); distance = 2; condition = QUOTE(call FUNC(canCheckAmmo)); statement = QUOTE(call FUNC(checkAmmo)); exceptions[] = {"isNotInside", "isNotSwimming", "isNotSitting"}; }; }; }; }; class LandVehicle; class StaticWeapon: LandVehicle { class ACE_Actions { class ACE_MainActions { class GVAR(checkAmmo) { displayName = CSTRING(checkAmmo); distance = 2; condition = QUOTE(call FUNC(canCheckAmmo)); statement = QUOTE(call FUNC(checkAmmo)); exceptions[] = {"isNotInside", "isNotSwimming", "isNotSitting"}; }; }; }; class ACE_SelfActions { class GVAR(reloadTurret) { displayName = "$STR_controls_tooltips_RELOAD_MAGAZINE"; condition = QUOTE(call FUNC(canSwapTurretMagazine)); statement = QUOTE(call FUNC(swapTurretMagazine)); icon = "\A3\ui_f\data\igui\cfg\simpletasks\types\rearm_ca.paa"; }; }; }; class Tank: LandVehicle { class ACE_SelfActions { class GVAR(reloadTurret) { displayName = "$STR_controls_tooltips_RELOAD_MAGAZINE"; condition = QUOTE(call FUNC(canSwapTurretMagazine)); statement = QUOTE(call FUNC(swapTurretMagazine)); icon = "\A3\ui_f\data\igui\cfg\simpletasks\types\rearm_ca.paa"; }; }; }; class Car: LandVehicle { class ACE_SelfActions { class GVAR(reloadTurret) { displayName = "$STR_controls_tooltips_RELOAD_MAGAZINE"; condition = QUOTE(call FUNC(canSwapTurretMagazine)); statement = QUOTE(call FUNC(swapTurretMagazine)); icon = "\A3\ui_f\data\igui\cfg\simpletasks\types\rearm_ca.paa"; }; }; }; class Air; class Helicopter: Air { class ACE_SelfActions { class GVAR(reloadTurret) { displayName = "$STR_controls_tooltips_RELOAD_MAGAZINE"; condition = QUOTE(call FUNC(canSwapTurretMagazine)); statement = QUOTE(call FUNC(swapTurretMagazine)); icon = "\A3\ui_f\data\igui\cfg\simpletasks\types\rearm_ca.paa"; }; }; }; };