class CfgMovesBasic {
    class StandBase;
};

class CfgMovesMaleSdr: CfgMovesBasic {
    class States {
        // rifle
        class AmovPercMstpSlowWrflDnon: StandBase {
            variantsPlayer[] = {/*"AidlPercMstpSlowWrflDnon_G01",0.5,"AidlPercMstpSlowWrflDnon_G02",0.125,"AidlPercMstpSlowWrflDnon_G03",0.125,"AidlPercMstpSlowWrflDnon_G04",0.125,"AidlPercMstpSlowWrflDnon_G05",0.125*/};
        };
        class AmovPknlMstpSlowWrflDnon: AmovPercMstpSlowWrflDnon {
            variantsPlayer[] = {/*"AidlPknlMstpSlowWrflDnon_G01",0.25,"AidlPknlMstpSlowWrflDnon_G02",0.25,"AidlPknlMstpSlowWrflDnon_G03",0.25*/};
        };

        // pistol
        class AmovPercMstpSrasWpstDnon;
        class AmovPercMstpSlowWpstDnon: AmovPercMstpSrasWpstDnon {
            variantsPlayer[] = {/*"AidlPercMstpSlowWpstDnon_G01",0.333,"AidlPercMstpSlowWpstDnon_G02",0.333,"AidlPercMstpSlowWpstDnon_G03",0.334*/};
        };

        class AmovPknlMstpSrasWpstDnon;
        class AmovPknlMstpSlowWpstDnon: AmovPknlMstpSrasWpstDnon {
            variantsPlayer[] = {/*"AidlPknlMstpSlowWpstDnon_G03",0.333,"AidlPknlMstpSlowWpstDnon_G02",0.333,"AidlPknlMstpSlowWpstDnon_G01",0.334*/};
        };

        // none
        class AmovPercMstpSnonWnonDnon: StandBase {
            variantsPlayer[] = {/*"AidlPercMstpSnonWnonDnon_G01",0.16,"AidlPercMstpSnonWnonDnon_G02",0.16,"AidlPercMstpSnonWnonDnon_G03",0.16,"AidlPercMstpSnonWnonDnon_G04",0.16,"AidlPercMstpSnonWnonDnon_G05",0.16,"AidlPercMstpSnonWnonDnon_G06",0.16*/};
        };
        class AmovPknlMstpSnonWnonDnon: AmovPercMstpSnonWnonDnon {
            variantsPlayer[] = {/*"AidlPknlMstpSnonWnonDnon_G01",0.33,"AidlPknlMstpSnonWnonDnon_G02",0.33,"AidlPknlMstpSnonWnonDnon_G03",0.33*/};
        };
    };
};