<?xml version="1.0" encoding="utf-8"?> <Project name="ACE"> <Package name="HitReactions"> <Key ID="STR_ACE_HitReactions_minDamageToTrigger_displayName"> <English>Min Damage to trigger falling</English> <Italian>Danno Minimo per far cadere</Italian> <Chinese>觸發倒下前最低需受到多少傷害</Chinese> <Chinesesimp>触发倒下前最低需受到多少伤害</Chinesesimp> <Japanese>転倒が発生するダメージの最低値</Japanese> <Korean>넘어질 때 발생하는 최소 피해량</Korean> <German>Mindestschaden, um Sturz auszulösen</German> <Polish>Minimalne obrażenie, żeby aktywować spadanie</Polish> <Russian>Мин. урон для активации падения</Russian> <Portuguese>Dano Mínimo para ativar queda</Portuguese> <French>Dommages minimaux pour faire tomber le joueur</French> <Czech>Minimum škody pro aktivaci spadnutí</Czech> <Turkish>Düşmeyi tetikleyen min hasar</Turkish> <Spanish>Daño mínimo para provocar la caída</Spanish> </Key> <Key ID="STR_ACE_HitReactions_weaponDropChanceArmHitPlayer_displayName"> <English>Player Weapon Drop Chance (Arm Hit)</English> <Japanese>プレイヤーが武器を落とす確率 (腕部への被弾)</Japanese> <Russian>Шанс выпадения оружия у игрока (попадание в руку)</Russian> <Korean>플레이어가 무기를 떨굴 확률 (팔 피격)</Korean> <German>Spieler Wahrscheinlichkeit, die Waffe fallen zu lassen (Arm Treffer)</German> <Italian>Probabilità dei giocatori di far cadere l'arma (colpo al braccio)</Italian> <Portuguese>Probabilidade do jogador de largar a arma após tiro no braço</Portuguese> </Key> <Key ID="STR_ACE_HitReactions_weaponDropChanceArmHitAI_displayName"> <English>AI Weapon Drop Chance (Arm Hit)</English> <Japanese>AIが武器を落とす確率 (腕部への被弾)</Japanese> <Russian>Шанс выпадения оружия у ИИ (попадание в руку)</Russian> <Korean>인공지능이 무기를 떨굴 확률 (팔 피격)</Korean> <German>KI-Wahrscheinlichkeit, die Waffe fallen zu lassen (Arm Treffer)</German> <Italian>Probabilità dell'IA di far cadere l'arma (colpo al braccio)</Italian> <Portuguese>Probabilidade da IA de largar a arma após tiro no braço</Portuguese> </Key> </Package> </Project>