#include "..\script_component.hpp" /* * Author: Lambda.Tiger * This function checks whether an ammunition type should create fragments. * * Arguments: * 0: Ammo classname * * Return Value: * An array containing * 0: Should the ammo class generate fragments * 1: Should the ammo class create submunitions that may fragment * * Example: * "B_556x45_Ball" call ace_frag_fnc_shouldFrag * * Public: No */ params ["_ammo"]; private _shouldFrag = GVAR(shouldFragCache) get _ammo; if (!isNil "_shouldFrag") exitWith {_shouldFrag}; _shouldFrag = true; private _ammoConfig = configFile >> "CfgAmmo" >> _ammo; private _skip = getNumber (_ammoConfig >> QGVAR(skip)); if (_skip == 1) then { _shouldFrag = false; TRACE_1("No frag: skip",_skip); }; private _force = getNumber (_ammoConfig >> QGVAR(force)); if (_shouldFrag && !_force) then { private _explosive = getNumber (_ammoConfig >> "explosive"); if (_explosive < 0.5) exitWith { _shouldFrag = false; TRACE_3("No frag: _explosive",_skip,_force,_explosive); }; private _indirectHit = getNumber (_ammoConfig >> "indirectHit"); private _indirectRange = getNumber (_ammoConfig >> "indirectHitRange"); if (_indirectHit * sqrt(_indirectRange) < 35 || _indirectRange < 4.5) then { _shouldFrag = false; TRACE_5("No frag",_ammo,_skip,_explosive,_indirectRange,_indirectHit); }; }; GVAR(shouldFragCache) set [_ammo, _shouldFrag]; _shouldFrag