#include "script_component.hpp" /* * Author: commy2 * Initialize variables for drag or carryable persons. Called from init EH. * * Arguments: * 0: Unit * * Return Value: * None * * Example: * [player] call ace_dragging_fnc_initPerson; * * Public: No */ params ["_unit"]; [_unit, true, [0,1.1,0.092], 180] call FUNC(setDraggable); [_unit, true, [0.4,-0.1,-1.25], 195] call FUNC(setCarryable); // hard-coded selection: "LeftShoulder"