#include "script_component.hpp" /* * Author: Rocko, Ruthberg * Place down tripod * * Arguments: * 0: unit * 1: tripod class * * Return Value: * None * * Example: * [player, "ACE_Tripod"] call ace_tripod_fnc_place * * Public: No */ params ["_unit", "_tripodClass"]; _unit removeItem _tripodClass; if (stance _unit == "STAND") then { [_unit, "AmovPercMstpSrasWrflDnon_diary"] call EFUNC(common,doAnimation); }; [{ params ["_unit"]; private _direction = getDir _unit; private _position = getPosASL _unit vectorAdd [0.8 * sin _direction, 0.8 * cos _direction, 0.02]; private _tripod = "ACE_TripodObject" createVehicle [0, 0, 0]; { _tripod animate [_x, 0.5]; } count ["slide_down_tripod", "retract_leg_1", "retract_leg_2", "retract_leg_3"]; [{ (_this select 0) params ["_tripod", "_direction", "_position"]; if (_tripod animationPhase "slide_down_tripod" == 0.5) then { _tripod setDir _direction; _tripod setPosASL _position; if ((getPosATL _tripod select 2) - (getPos _tripod select 2) < 1E-5) then { // if not on object, then adjust to surface normale _tripod setVectorUp (surfaceNormal (position _tripod)); }; [_this select 1] call CBA_fnc_removePerFrameHandler; }; }, 0, [_tripod, _direction, _position]] call CBA_fnc_addPerFrameHandler; }, [_unit], 1] call CBA_fnc_waitAndExecute;