#include "..\script_component.hpp" /* * Author: PabstMirror * Helper function for ace_rearm; Gets magazines that should be loaded by csw * * Arguments: * 0: Vehicle * 1: Specific Turret or pass bool to check all turrets (default: true) * * Return Value: * [0: compatible veh mags, 1: carry mags] * * Example: * [cursorObject, [0]] call ace_csw_fnc_aceRearmGetCarryMagazines * * Public: No */ params ["_vehicle", ["_targetTurret", true, [[], true]]]; private _return = [[], []]; if !(_vehicle isKindOf "StaticWeapon") exitWith {_return}; // limit to statics for now // Assembly mode: [0=disabled, 1=enabled, 2=enabled&unload, 3=default] if ((GVAR(ammoHandling) == 0) && {!([false, true, true, GVAR(defaultAssemblyMode)] select (_vehicle getVariable [QGVAR(assemblyMode), 3]))}) exitWith {_return}; private _turretMagsCSW = _return select 0; private _allCarryMags = _return select 1; private _turrets = allTurrets _vehicle; if (_targetTurret isNotEqualTo true) then { _turrets = _turrets select {_x isEqualTo _targetTurret}; }; { private _turretPath = _x; { private _weapon = _x; { private _xMag = _x; private _carryMag = _xMag call FUNC(getCarryMagazine); if (_carryMag != "") then { _turretMagsCSW pushBackUnique _xMag; _allCarryMags pushBackUnique _carryMag; }; } forEach (compatibleMagazines _weapon); } forEach (_vehicle weaponsTurret _turretPath); } forEach _turrets; _return