#include "..\script_component.hpp" /* * Author: Grim * Handles AI GetIn on an empty weapon * * Arguments: * GetIn EH * * Return Value: * None * * Public: No */ params ["_vehicle", "", "_gunner"]; TRACE_2("getInEH:",_vehicle,_gunner); if (someAmmo _vehicle) exitWith {}; if ((!local _gunner) || {[_gunner] call EFUNC(common,isPlayer)}) exitWith {}; TRACE_1("need ammo",magazinesAllTurrets _vehicle); [_vehicle, _gunner, currentWeapon _vehicle] call FUNC(ai_reload);