#include "..\script_component.hpp" /* * Author: tcvm * Picks up the tripod and adds it to the player launcher slot * * Arguments: * 0: Tripod * 1: Unit * * Return Value: * None * * Example: * [cursorObject, player] call ace_csw_fnc_assemble_pickupTripod * * Public: No */ [{ params ["_tripod", "_player"]; TRACE_2("assemble_pickupTripod",_tripod,_player); private _tripodClassname = getText (configOf _tripod >> QUOTE(ADDON) >> "disassembleTo"); private _pickupTime = getNumber (configFile >> "CfgWeapons" >> _tripodClassname >> QUOTE(ADDON) >> "pickupTime"); private _onFinish = { params ["_args"]; _args params ["_tripod", "_player", "_tripodClassname"]; TRACE_3("assemble_pickupTripod finish",_tripod,_player,_tripodClassname); // Save tripod position before it's deleted private _tripodPos = getPosATL _tripod; // Eject dead units (all crew are dead at this point, otherwise condition would have failed), but ignore UAV units { if (unitIsUAV _x) then { _tripod deleteVehicleCrew _x; } else { moveOut _x; }; } forEach (crew _tripod); deleteVehicle _tripod; [_player, "PutDown"] call EFUNC(common,doGesture); // If the player has space, give it to him if ((alive _player) && {(secondaryWeapon _player) == ""}) exitWith { [_player, _tripodClassname] call CBA_fnc_addWeaponWithoutItems; }; // Try to find existing weapon holders private _weaponHolder = nearestObject [_tripodPos, "WeaponHolder"]; // If there are none or too far away, make a new one if (isNull _weaponHolder || {_tripodPos distance _weaponHolder > 2}) then { _weaponHolder = createVehicle ["GroundWeaponHolder", [0, 0, 0], [], 0, "CAN_COLLIDE"]; _weaponHolder setDir random [0, 180, 360]; _weaponHolder setVehiclePosition [_tripodPos, [], 0, "CAN_COLLIDE"]; // places object on surface below }; _weaponHolder addWeaponCargoGlobal [_tripodClassname, 1]; }; private _condition = { params ["_args"]; _args params ["_tripod"]; _tripod call FUNC(canPickupTripod) }; TRACE_3("",_pickupTime,typeOf _tripod,_tripodClassname); [TIME_PROGRESSBAR(_pickupTime), [_tripod, _player, _tripodClassname], _onFinish, {}, LLSTRING(PickupTripod_progressBar), _condition] call EFUNC(common,progressBar); }, _this] call CBA_fnc_execNextFrame;