/* * Author: KoffeinFlummi, Glowbal * Callback when the repair is completed * * Arguments: * 0: The engineer * 1: The patient * 2: SelectionName * 3: Treatment classname * 4: Items available > * * Return Value: * nil * * Public: No */ #include "script_component.hpp" params ["_args"]; _args params ["_caller", "_target","_selectionName","_className"]; TRACE_4("params",_caller,_target,_selectionName,_className); private ["_config","_callback", "_weaponSelect"]; if (primaryWeapon _caller == "ACE_FakePrimaryWeapon") then { _caller removeWeapon "ACE_FakePrimaryWeapon"; }; if (vehicle _caller == _caller) then { [_caller, _caller getVariable [QGVAR(repairPrevAnimCaller), ""], 2] call EFUNC(common,doAnimation); }; _caller setvariable [QGVAR(repairPrevAnimCaller), nil]; _weaponSelect = (_caller getVariable [QGVAR(selectedWeaponOnrepair), ""]); if (_weaponSelect != "") then { _caller selectWeapon _weaponSelect; } else { _caller action ["SwitchWeapon", _caller, _caller, 99]; }; // Record specific callback _config = (ConfigFile >> "ACE_Repair" >> "Actions" >> _className); _callback = getText (_config >> "callbackSuccess"); if (isNil _callback) then { _callback = compile _callback; } else { _callback = missionNamespace getVariable _callback; }; _args call _callback; // _args call FUNC(createLitter);