#include "script_component.hpp" /* * Author: Jonpas, PabstMirror * Makes sure there is a ACE_MainActions on the object type * * Arguments: * 0: Object classname * 1: Type of action, 0 for actions, 1 for self-actions * * Return Value: * None * * Example: * ["Table", 0] call ace_interact_menu_fnc_addMainAction; * * Public: No */ params ["_objectType", "_typeNum"]; private _namespace = [GVAR(ActNamespace), GVAR(ActSelfNamespace)] select _typeNum; private _actionTrees = _namespace getVariable _objectType; if (isNil "_actionTrees") then { _actionTrees = []; }; private _parentNode = [_actionTrees, ["ACE_MainActions"]] call FUNC(findActionNode); if (isNil {_parentNode}) then { TRACE_2("No Main Action on object", _objectType, _typeNum); private _mainAction = ["ACE_MainActions", localize ELSTRING(interaction,MainAction), "", {}, {true}] call FUNC(createAction); [_objectType, _typeNum, [], _mainAction] call EFUNC(interact_menu,addActionToClass); };