class CfgMovesBasic; class CfgMovesMaleSdr: CfgMovesBasic { class States { class CutSceneAnimationBase; class GVAR(drinkStand): CutSceneAnimationBase { file = QPATHTOF(anim\drink_stand.rtm); actions = "CivilStandActions"; speed = 0.1; disableWeapons = 1; disableWeaponsLong = 1; canReload = 0; canPullTrigger = 0; showWeaponAim = 0; looped = 0; head = "headNo"; aiming = "aimingNo"; legs = "legsNo"; connectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; interpolateFrom[] = {"AmovPercMstpSnonWnonDnon", 0.1}; interpolateTo[] = {"Unconscious", 0.1}; }; class GVAR(drinkCrouch): GVAR(drinkStand) { file = QPATHTOF(anim\drink_crouch.rtm); actions = "CivilKneelActions"; connectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.1}; interpolateFrom[] = {"AmovPknlMstpSnonWnonDnon", 0.1}; }; class GVAR(drinkProne): GVAR(drinkStand) { file = QPATHTOF(anim\drink_prone.rtm); actions = "CivilProneActions"; connectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1}; interpolateFrom[] = {"AmovPpneMstpSnonWnonDnon", 0.1}; }; class GVAR(drinkStandCan): GVAR(drinkStand) { file = QPATHTOF(anim\drink_stand_can.rtm); speed = 1/9; }; class GVAR(drinkCrouchCan): GVAR(drinkCrouch) { file = QPATHTOF(anim\drink_crouch_can.rtm); speed = 1/9; }; class GVAR(drinkProneCan): GVAR(drinkProne) { file = QPATHTOF(anim\drink_prone_can.rtm); speed = 1/9; }; class GVAR(drinkFromSource): GVAR(drinkStand) { file = QPATHTOF(anim\drink_source.rtm); speed = 1/8; }; class GVAR(drinkFromSourceHigh): GVAR(drinkFromSource) { file = QPATHTOF(anim\drink_source_high.rtm); }; class GVAR(drinkFromSourceLow): GVAR(drinkFromSource) { file = QPATHTOF(anim\drink_source_low.rtm); }; class GVAR(drinkFromSourceSquat): GVAR(drinkFromSource) { file = QPATHTOF(anim\drink_source_squat.rtm); interpolateFrom[] = {"AmovPercMstpSnonWnonDnon", 0.1, "AmovPknlMstpSnonWnonDnon", 0.1}; }; class GVAR(drinkFromSourceSquatHigh): GVAR(drinkFromSourceSquat) { file = QPATHTOF(anim\drink_source_squat_high.rtm); }; class GVAR(drinkFromSourceSquatLow): GVAR(drinkFromSourceSquat) { file = QPATHTOF(anim\drink_source_squat_low.rtm); }; }; };