--- layout: wiki title: Advanced Ballistics description: The advanced ballistics module improves internal and external ballistics. group: feature category: realism parent: wiki mod: ace version: major: 3 minor: 0 patch: 0 --- ## 1. Overview The Advanced Ballistics module improves internal and external ballistics. ### 1.1 Features - Drag modelling based on real-world ballistic coefficients. - Ambient air density (air pressure, temperature, humidity) affects drag. - Wind affects drag and deflects the trajectory. - Wind speed varies with altitude. - Terrain features, buildings and other objects disrupt the wind. - [Magnus effect](https://en.wikipedia.org/wiki/Magnus_effect) (spin drift) - [Coriolis effect](https://en.wikipedia.org/wiki/Coriolis_effect) and [Eötvös effect](https://en.wikipedia.org/wiki/Eotvos_effect) (Earth rotation) - Loss of stability during transonic flight. - Variable muzzle velocity based on powder burn rate and barrel length. - Bullet trace effect for supersonic bullets (light refraction due to air pressure waves). - A protractor for quickly measuring the inclination angle. ## 2. Usage ### 2.1 Enabling Advanced Ballistics #### 2.1.1 OPTIONS → GAME → CONFIGURE ADDONS Advanced Ballistics module #### 2.1.2 CBA Settings System - [CBA Settings System](https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System) #### 2.1.3 Enabled in-game ? - Pick up a [Range Card]({{ site.baseurl }}/wiki/feature/rangecard.html) and open it. Advanced Ballistics vs Default Ballistic ### 2.2 Protractor - You need a compatible weapon. - Press Ctrl+⇧ Shift+K. - Red line indicates the current inclination angle in degrees. - Protractor will disappear if you lower or holster your weapon. ## 3. Dependencies {% include dependencies_list.md component="advanced_ballistics" %}