--- layout: wiki title: Respawn Framework description: Explains how to set-up the rally points. group: framework order: 5 parent: wiki mod: ace version: major: 3 minor: 0 patch: 0 --- ## 1. Overview Rallypoints is a two way teleport system between two positions. Usually this is used to transport units that have died during a mission back to the front line. The rally points are portrayed by flagpoles (West, East and Independant flagpoles are available) that have a "Base" and an "Exit" version. ## 2. Mission Setup Rallypoints can be found in the editor under: "Empty" >> "ACE Respawn" **Class Names:** - `ACE_Rallypoint_West`, `ACE_Rallypoint_West_Base` - `ACE_Rallypoint_East`, `ACE_Rallypoint_East_Base` - `ACE_Rallypoint_Independent`, `ACE_Rallypoint_Independent_Base` Using the Interaction Menu on a rally point offers the ability to teleport from one flagpole to the other flagpole and vice versa. *Note: You can't place more than one rallypoint of the same type.* All units synced to the "Rallypoint System" are able to move the rallypoint.
Note:

It's important to mention that this doesn't work for player who join during a mission (JIP = Join in progress). That's something we can't change because that's the way Bohemia Interactive has implemented their module framework.

To enable other units to move them reference [Scripting](#allow-units-to-move-rally-points) section. ## 3. Scripting ### 3.1 Change Flag Texture To change the texture of the flag use the following line on the rally point object: ```cpp this setFlagTexture 'path\to\my\texture\my_awesome_clan_logo.paa'; ``` ### 3.2 Allow Units to Move Rally Points To enable other units to move rally points, such as JIP units, use the following line on the units: ```cpp _unit setVariable ["ACE_canMoveRallypoint", true, true]; ```