#include "..\script_component.hpp" /* * Author: 654wak654 * Checks if given unit can access the pylon configuration dialog for the given aircraft. * * Arguments: * 0: Unit * 1: Aircraft * * Return Value: * Unit can configure the aircraft's pylons * * Example: * [ace_player, cursorObject] call ace_pylons_fnc_canConfigurePylons * * Public: No */ params ["_unit", "_aircraft"]; if (GVAR(requireEngineer) && {!([_unit] call EFUNC(common,isEngineer))}) exitWith {false}; if (GVAR(requireToolkit) && {!([_unit, "ToolKit"] call EFUNC(common,hasItem))}) exitWith {false}; if ((_unit distanceSqr _aircraft) > GVAR(searchDistanceSqr)) exitWith {false}; [_unit, _aircraft] call EFUNC(common,canInteractWith)