class CfgSkeletons { class Default { isDiscrete=1; skeletonInherit=""; skeletonBones[]={}; }; class test_anim_skeleton: Default { skeletonBones[]= { "a_pos", "", "pedestal", "", "turret", "pedestal", "rotation_drum", "turret", "barrel", "rotation_drum" }; pivotsModel=""; }; }; class CfgModels { class Default { sectionsInherit=""; sections[]={}; }; class anim_test: Default { sectionsInherit=""; sections[]={}; skeletonName="test_anim_skeleton"; class Animations { class turret { type="rotationY"; axis="turret_rotation_axis"; source="turret"; selection="turret"; animPeriod=9.9999997e-005; minValue="0"; maxValue="4"; angle0="0"; angle1="rad 360"; sourceAddress="loop"; }; class turret_1 { selection="turret"; }; }; }; };