#include "..\script_component.hpp" /* * Author: Bohemia Interactive * Module function for remote controlling units as zeus * Edited to remove global wind sound * * Arguments: * 0: The module logic * 1: units * 2: activated * * Return Value: * None * * Example: * [LOGIC, [bob, kevin], true] call ace_zeus_fnc_bi_moduleRemoteControl * * Public: No */ _logic = _this select 0; _units = _this select 1; _activated = _this select 2; if (_activated && local _logic && !isnull curatorcamera) then { //--- Terminate when remote control is already in progress if !(isnull (missionnamespace getvariable ["bis_fnc_moduleRemoteControl_unit",objnull])) exitwith {}; //--- Get unit under cursor _unit = objnull; _mouseOver = missionnamespace getvariable ["bis_fnc_curatorObjectPlaced_mouseOver",[""]]; if ((_mouseOver select 0) == typename objnull) then {_unit = _mouseOver select 1;}; _unit = effectivecommander _unit; //--- Temp owner private _tempOwner = _unit getvariable ["bis_fnc_moduleRemoteControl_owner", objnull]; //--- Check if the unit is suitable _error = ""; if !(side group _unit in [east,west,resistance,civilian]) then {_error = localize "str_a3_cfgvehicles_moduleremotecontrol_f_errorEmpty";}; if (isplayer _unit) then {_error = localize "str_a3_cfgvehicles_moduleremotecontrol_f_errorPlayer";}; if !(alive _unit) then {_error = localize "str_a3_cfgvehicles_moduleremotecontrol_f_errorDestroyed";}; if (isnull _unit) then {_error = localize "str_a3_cfgvehicles_moduleremotecontrol_f_errorNull";}; if (!isnull _tempOwner && {_tempOwner in allPlayers}) then {_error = localize "str_a3_cfgvehicles_moduleremotecontrol_f_errorControl";}; if (isuavconnected vehicle _unit) then {_error = localize "str_a3_cfgvehicles_moduleremotecontrol_f_errorControl";}; if (_error == "") then { _unit spawn { scriptname "bis_fnc_moduleRemoteControl: Loop"; _unit = _this; _vehicle = vehicle _unit; _vehicleRole = str assignedvehiclerole _unit; bis_fnc_moduleRemoteControl_unit = _unit; _unit setvariable ["bis_fnc_moduleRemoteControl_owner",player,true]; // Added by ace_zeus to toggle remote control wind sound if (GVAR(remoteWind)) then { //--- Play wind cue to all players [format ["wind%1",ceil random 5],"bis_fnc_playsound"] call bis_fnc_mp; }; _blur = ppeffectcreate ["RadialBlur",144]; _blur ppeffectenable true; _blur ppeffectadjust [0,0,0.3,0.3]; _blur ppeffectcommit 0; _blur ppeffectadjust [0.03,0.03,0.1,0.1]; _blur ppeffectcommit 1; _cam = "camera" camcreate getposatl curatorcamera; _cam cameraeffect ["internal","back"]; _cam campreparetarget (screentoworld [0.5,0.5]); _cam camcommitprepared 0; _cam campreparetarget _unit; _cam campreparefov 0.1; _cam camcommitprepared 1; sleep 0.75; ("bis_fnc_moduleRemoteCurator" call bis_fnc_rscLayer) cuttext ["","black out",0.25]; sleep 0.25; //--- Wait for interface to close (finddisplay 312) closedisplay 2; waituntil {isnull curatorcamera}; //--- Switch player remotecontrol _unit; if (cameraon != _vehicle) then { _vehicle switchcamera cameraview; }; ppeffectdestroy _blur; _cam cameraeffect ["terminate","back"]; camdestroy _cam; _color = ppeffectcreate ["colorCorrections",1896]; _color ppeffectenable true; _color ppeffectadjust [1,1,0,[0,0,0,1],[1,1,1,1],[0,0,0,0],[0.9,0.0,0,0,0,0.5,1]]; _color ppeffectcommit 0; _curator = getassignedcuratorlogic player; [_curator,"curatorObjectRemoteControlled",[_curator,player,_unit,true]] call bis_fnc_callScriptedEventHandler; [["Curator","RemoteControl"],nil,nil,nil,nil,nil,nil,true] call bis_fnc_advHint; sleep 0.3; _color ppeffectadjust [1,1,0,[0,0,0,1],[1,1,1,1],[0,0,0,0],[0.9,0.85,0,0,0,0.5,1]]; _color ppeffectcommit 0.3; ("bis_fnc_moduleRemoteCurator" call bis_fnc_rscLayer) cuttext ["","black in",0.5]; //--- Back to player _vehicle = vehicle _unit; _vehicleRole = str assignedvehiclerole _unit; _rating = rating player; waituntil { //--- Refresh when vehicle or vehicle role changes if ((vehicle _unit != _vehicle || str assignedvehiclerole _unit != _vehicleRole) && {alive _unit}) then { player remotecontrol _unit; _vehicle = vehicle _unit; _vehicleRole = str assignedvehiclerole _unit; }; if (rating player < _rating) then { player addrating (-rating player + _rating); }; sleep 0.01; !isnull curatorcamera || {cameraon == vehicle player} || {!alive _unit} //--- Also isnull check, objNull is not alive || {!alive player} || {isnull getassignedcuratorlogic player} }; player addrating (-rating player + _rating); objnull remotecontrol _unit; _unit setvariable ["bis_fnc_moduleRemoteControl_owner",nil,true]; if (alive player) then { //--- Death screen if ( isnull curatorcamera && {cameraon != vehicle player} && {!isnull _unit} && {!isnull getassignedcuratorlogic player} //&& //{(_unit getvariable ["bis_fnc_moduleRemoteControl_owner",objnull] == player)} ) then { sleep 2; ("bis_fnc_moduleRemoteCurator" call bis_fnc_rscLayer) cuttext ["","black out",1]; sleep 1; }; if !(isnull _unit) then { _unitPos = getposatl _unit; _camPos = [_unitPos,10,direction _unit + 180] call bis_fnc_relpos; _camPos set [2,(_unitPos select 2) + (getterrainheightasl _unitPos) - (getterrainheightasl _camPos) + 10]; //[_camPos,_unit] call bis_fnc_setcuratorcamera; (getassignedcuratorlogic player) setvariable ["bis_fnc_modulecuratorsetcamera_params",[_camPos,_unit]]; }; sleep 0.1; //--- Engine needs a delay in case controlled unit was deleted ("bis_fnc_moduleRemoteCurator" call bis_fnc_rscLayer) cuttext ["","black in",1e10]; opencuratorinterface; ppeffectdestroy _color; waituntil {!isnull curatorcamera}; } else { ppeffectdestroy _color; }; player switchcamera cameraview; bis_fnc_moduleRemoteControl_unit = nil; ("bis_fnc_moduleRemoteCurator" call bis_fnc_rscLayer) cuttext ["","black in",1]; [_curator,"curatorObjectRemoteControlled",[_curator,player,_unit,false]] call bis_fnc_callScriptedEventHandler; sleep 0.01; }; } else { [objnull,_error] call bis_fnc_showCuratorFeedbackMessage; }; deletevehicle _logic; };