#include "..\script_component.hpp" #include "..\defines.hpp" /* * Author: mharis001 * Handles importing items list from clipboard into 3DEN's ace arsenal attribute. * * Arguments: * 0: Attribute controls group * * Return Value: * None * * Example: * [CONTROL] call ace_arsenal_fnc_attributeImport * * Public: No */ private _importList = call compile copyFromClipboard; // Verify import list is in correct format if (isNil "_importList" || {!(_importList isEqualType [])} || {!(_importList isEqualTypeAll "")}) exitWith { playSound ["3DEN_notificationWarning", true]; }; params ["_controlsGroup"]; // Convert all items to config case _importList = _importList apply {_x call EFUNC(common,getConfigName)}; // Remove any invalid/non-existing items _importList = _importList - [""]; // Ensure imported items are in scanned config array private _configItemsFlat = uiNamespace getVariable QGVAR(configItemsFlat); private _filteredList = _importList select {_x in _configItemsFlat}; private _attributeValue = uiNamespace getVariable [QGVAR(attributeValue), [[], 0]]; _attributeValue set [0, _filteredList]; // Refresh the list for new items [_controlsGroup] call FUNC(attributeAddItems);