#include "..\script_component.hpp" #include "..\defines.hpp" /* * Author: Alganthe, johnb43 * Remove virtual items to the provided target. * * Arguments: * 0: Target * 1: Items * 2: Remove globally (default: false) * * Return Value: * None * * Example: * [_box, ["item1", "item2", "itemN"]] call ace_arsenal_fnc_removeVirtualItems * [_box, true, false] call ace_arsenal_fnc_removeVirtualItems * * Public: Yes */ params [["_object", objNull, [objNull]], ["_items", [], [true, [""]]], ["_global", false, [false]]]; if (isNull _object || {_items isEqualTo []}) exitWith {}; if (_items isEqualType true) then { if (_items) then { [_object, _global] call FUNC(removeBox); }; } else { private _cargo = _object getVariable QGVAR(virtualItems); if (isNil "_cargo") exitWith { [_object, _global] call FUNC(removeBox); }; // Make sure all items are in string form, then convert to config case (non-existent items return "") _items = (_items select {_x isEqualType ""}) apply {_x call EFUNC(common,getConfigName)}; // Remove any invalid/non-existing items _items = _items - [""]; private _configItemsFlat = uiNamespace getVariable QGVAR(configItemsFlat); // Convert all items to their baseWeapon _items = _items apply {if (_x in _configItemsFlat) then {_x} else {_x call FUNC(baseWeapon)}}; // Remove items from lists { switch (true) do { // Weapons case (_x in ((_cargo get IDX_VIRT_WEAPONS) get IDX_VIRT_PRIMARY_WEAPONS)): { ((_cargo get IDX_VIRT_WEAPONS) get IDX_VIRT_PRIMARY_WEAPONS) deleteAt _x; }; case (_x in ((_cargo get IDX_VIRT_WEAPONS) get IDX_VIRT_HANDGUN_WEAPONS)): { ((_cargo get IDX_VIRT_WEAPONS) get IDX_VIRT_HANDGUN_WEAPONS) deleteAt _x; }; case (_x in ((_cargo get IDX_VIRT_WEAPONS) get IDX_VIRT_SECONDARY_WEAPONS)): { ((_cargo get IDX_VIRT_WEAPONS) get IDX_VIRT_SECONDARY_WEAPONS) deleteAt _x; }; // Weapon attachments case (_x in ((_cargo get IDX_VIRT_ATTACHMENTS) get IDX_VIRT_OPTICS_ATTACHMENTS)): { ((_cargo get IDX_VIRT_ATTACHMENTS) get IDX_VIRT_OPTICS_ATTACHMENTS) deleteAt _x; }; case (_x in ((_cargo get IDX_VIRT_ATTACHMENTS) get IDX_VIRT_FLASHLIGHT_ATTACHMENTS)): { ((_cargo get IDX_VIRT_ATTACHMENTS) get IDX_VIRT_FLASHLIGHT_ATTACHMENTS) deleteAt _x; }; case (_x in ((_cargo get IDX_VIRT_ATTACHMENTS) get IDX_VIRT_MUZZLE_ATTACHMENTS)): { ((_cargo get IDX_VIRT_ATTACHMENTS) get IDX_VIRT_MUZZLE_ATTACHMENTS) deleteAt _x; }; case (_x in ((_cargo get IDX_VIRT_ATTACHMENTS) get IDX_VIRT_BIPOD_ATTACHMENTS)): { ((_cargo get IDX_VIRT_ATTACHMENTS) get IDX_VIRT_BIPOD_ATTACHMENTS) deleteAt _x; }; // Other default { for "_index" from IDX_VIRT_ITEMS_ALL to IDX_VIRT_MISC_ITEMS do { if (_x in (_cargo get _index)) exitWith { (_cargo get _index) deleteAt _x; }; }; }; }; } forEach _items; private _empty = [ [IDX_VIRT_WEAPONS, createHashMapFromArray [[IDX_VIRT_PRIMARY_WEAPONS, createHashMap], [IDX_VIRT_SECONDARY_WEAPONS, createHashMap], [IDX_VIRT_HANDGUN_WEAPONS, createHashMap]]], [IDX_VIRT_ATTACHMENTS, createHashMapFromArray [[IDX_VIRT_OPTICS_ATTACHMENTS, createHashMap], [IDX_VIRT_FLASHLIGHT_ATTACHMENTS, createHashMap], [IDX_VIRT_MUZZLE_ATTACHMENTS, createHashMap], [IDX_VIRT_BIPOD_ATTACHMENTS, createHashMap]]] ]; _empty = createHashMapFromArray _empty; for "_index" from IDX_VIRT_ITEMS_ALL to IDX_VIRT_MISC_ITEMS do { _empty set [_index, createHashMap]; }; // If nothing is left, remove arsenal from object if (_cargo isEqualTo _empty) then { [_object, _global] call FUNC(removeBox); } else { _object setVariable [QGVAR(virtualItems), _cargo, _global]; // If the arsenal is already open, refresh arsenal display if (_global) then { [QGVAR(refresh), _object] call CBA_fnc_globalEvent; } else { [QGVAR(refresh), _object] call CBA_fnc_localEvent; }; }; };