#include "..\script_component.hpp" /* * Author: Glowbal * Checks if the given unit is bleeding. Handles both ACE Medical and Vanilla. * * Arguments: * 0: Unit * * Return Value: * Is Bleeding * * Example: * [player] call ace_medical_blood_fnc_isBleeding * * Public: No */ params ["_unit"]; if (GVAR(useAceMedical)) exitWith { IS_BLEEDING(_unit); }; alive _unit && {getDammage _unit > 0.3}