#include "..\script_component.hpp" /* * Author: Jonpas * Initializes the UI module. * * Arguments: * 0: Module Logic * 1: Units * 2: Activated * * Return Value: * None * * Example: * [LOGIC, [bob, kevin], true] call ace_ui_fnc_moduleInit * * Public: No */ params ["_logic", "_units", "_activated"]; if (!_activated) exitWith {}; [_logic, QGVAR(allowSelectiveUI), "allowSelectiveUI"] call EFUNC(common,readSettingFromModule); // Basic if (isArray (missionConfigFile >> "showHUD")) then { // HUD visibility is hardcoded in mission config and showHUD command is overriden INFO("User Interface Module Failed to Initialize Basic settings - showHUD overriden in mission config!"); } else { [_logic, QGVAR(soldierVehicleWeaponInfo), "soldierVehicleWeaponInfo"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(vehicleRadar), "vehicleRadar"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(vehicleCompass), "vehicleCompass"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(commandMenu), "commandMenu"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(groupBar), "groupBar"] call EFUNC(common,readSettingFromModule); }; // Advanced [_logic, QGVAR(weaponName), "weaponName"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(weaponNameBackground), "weaponNameBackground"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(firingMode), "firingMode"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(ammoType), "ammoType"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(ammoCount), "ammoCount"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(magCount), "magCount"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(throwableName), "throwableName"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(throwableCount), "throwableCount"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(zeroing), "zeroing"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(weaponLowerInfoBackground), "weaponLowerInfoBackground"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(stance), "stance"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(staminaBar), "staminaBar"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(gunnerWeaponName), "gunnerWeaponName"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(gunnerWeaponNameBackground), "gunnerWeaponNameBackground"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(gunnerFiringMode), "gunnerFiringMode"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(gunnerAmmoType), "gunnerAmmoType"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(gunnerAmmoCount), "gunnerAmmoCount"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(gunnerMagCount), "gunnerMagCount"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(gunnerLaunchableName), "gunnerLaunchableName"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(gunnerLaunchableCount), "gunnerLaunchableCount"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(gunnerZeroing), "gunnerZeroing"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(gunnerWeaponLowerInfoBackground), "gunnerWeaponLowerInfoBackground"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(vehicleName), "vehicleName"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(vehicleNameBackground), "vehicleNameBackground"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(vehicleFuelBar), "vehicleFuelBar"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(vehicleSpeed), "vehicleSpeed"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(vehicleAltitude), "vehicleAltitude"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(vehicleDamage), "vehicleDamage"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(vehicleInfoBackground), "vehicleInfoBackground"] call EFUNC(common,readSettingFromModule); INFO_1("User Interface Module Initialized. Allow client modifications: %1",GVAR(allowSelectiveUI));