#include "script_component.hpp" /* * Author: commy2, esteldunedain * Play animation and display message. * * Arguments: * 0: Unit equipped with the weapon * 1: Unit to execute the reload * * Return Value: * None * * Example: * [cursorObject, player] call ace_reload_fnc_checkAmmo * * Public: No */ params ["_target", "_unit"]; if (_unit == _target) then { if ((vehicle _target) isKindOf "StaticWeapon") then { _target = vehicle _target; }; [_unit, "Gear", 1] call EFUNC(common,doGesture); }; [FUNC(displayAmmo), _target, 1] call CBA_fnc_waitAndExecute;