// by commy2 #include "script_component.hpp" if (!hasInterface) exitWith {}; ["inventoryDisplayLoaded", { [ACE_player, _this select 0] call FUNC(updateInventoryDisplay) }] call EFUNC(common,addEventHandler); ["playerInventoryChanged", { params ["_unit"]; [_unit] call FUNC(takeLoadedATWeapon); [_unit] call FUNC(updateInventoryDisplay); }] call EFUNC(common,addEventHandler);