enum { ACE_LOBL = 1, ACE_LOAL = 2 }; class CfgAmmo { class MissileBase; class M_PG_AT : MissileBase { model = "\A3\Weapons_F\Ammo\Rocket_01_fly_F"; proxyShape = "\A3\Weapons_F\Ammo\Rocket_01_F"; irLock = 0; laserLock = 0; airLock = 0; weaponLockSystem = "2 + 16"; maxSpeed = 720; maxControlRange = 5000; maneuvrability = 8; timeToLive = 60; simulationStep = 0.01; airFriction = 0.1; sideAirFriction = 0.16; initTime = 0.002; thrustTime = 1.07; thrust = 530; fuseDistance = 2; effectsMissileInit = "MissileDAR1"; effectsMissile = "missile2"; whistleDist = 4; muzzleEffect = ""; // Turn off arma crosshair-guidance manualControl = 0; // ACE uses these values trackOversteer = 1; trackLead = 0; // Begin ACE guidance Configs class ADDON { enabled = 1; minDeflection = 0.00025; // Minium flap deflection for guidance maxDeflection = 0.001; // Maximum flap deflection for guidance incDeflection = 0.0005; // The incrmeent in which deflection adjusts. canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode // Guidance type for munitions defaultSeekerType = "SALH"; seekerTypes[] = { "SALH", "LIDAR", "SARH", "Optic", "Thermal", "GPS", "SACLOS", "MCLOS" }; defaultSeekerLockMode = "LOAL"; seekerLockModes[] = { "LOAL", "LOBL" }; seekerAngle = 90; // Angle in front of the missile which can be searched seekerAccuracy = 1; // seeker accuracy multiplier seekerMinRange = 1; seekerMaxRange = 2500; // Range from the missile which the seeker can visually search // Attack profile type selection defaultAttackProfile = "LIN"; attackProfiles[] = { "LIN", "DIR", "MID", "HI" }; }; }; class ACE_Hydra70_DAGR : M_PG_AT { displayName = CSTRING(Hydra70_DAGR); displayNameShort = CSTRING(Hydra70_DAGR_Short); description = CSTRING(Hydra70_DAGR_Desc); descriptionShort = CSTRING(Hydra70_DAGR_Desc); }; class ACE_Hellfire_AGM114K : ACE_Hydra70_DAGR { displayName = CSTRING(Hellfire_AGM114K); displayNameShort = CSTRING(Hellfire_AGM114K_Short); description = CSTRING(Hellfire_AGM114K_desc); descriptionShort = CSTRING(Hellfire_AGM114K_desc); // @TODO: placeholder model to at least make it look different model = "\A3\Weapons_F\Ammo\Missile_AT_03_fly_F"; proxyShape = "\A3\Weapons_F\Ammo\Missile_AT_03_F"; hit = 1400; indirectHit = 71; indirectHitRange = 4.5; effectsMissile = "missile2"; }; // Titan class M_Titan_AT : MissileBase {}; class ACE_Javelin_FGM148: M_Titan_AT { irLock = 0; laserLock = 0; airLock = 0; // Turn off arma crosshair-guidance manualControl = 0; hit = 1400; // default: 800 indirectHit = 20; indirectHitRange = 2; // ACE uses these values //trackOversteer = 1; //trackLead = 0; initTime = 2; // Begin ACE guidance Configs class ADDON { enabled = 1; minDeflection = 0.00005; // Minium flap deflection for guidance maxDeflection = 0.025; // Maximum flap deflection for guidance incDeflection = 0.00005; // The incrmeent in which deflection adjusts. canVanillaLock = 0; // Guidance type for munitions defaultSeekerType = "Optic"; seekerTypes[] = { "Optic" }; defaultSeekerLockMode = "LOBL"; seekerLockModes[] = { "LOBL" }; seekerAngle = 180; // Angle in front of the missile which can be searched seekerAccuracy = 1; // seeker accuracy multiplier seekerMinRange = 0; seekerMaxRange = 2500; // Range from the missile which the seeker can visually search // Attack profile type selection defaultAttackProfile = "JAV_TOP"; attackProfiles[] = { "JAV_TOP", "JAV_DIR" }; }; }; class ACE_Javelin_FGM148_static: ACE_Javelin_FGM148 { //Take config changes from (M_Titan_AT_static: M_Titan_AT) initTime = 0.25; //"How long (in seconds) the projectile waits before starting it's engine.", - but doesn't seem to do anything effectsMissileInit = "RocketBackEffectsStaticRPG"; class ADDON: ADDON { enabled = 1; }; }; };