#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {}; weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_common"}; author = ECSTRING(common,ACETeam); authors[] = {"F3 Project","Head","SilentSpike","voiper"}; PBO_URL; VERSION_CONFIG; }; }; #include "ACE_Settings.hpp" #include "CfgEventHandlers.hpp" #include "CfgVehicles.hpp" #include "ui\interface.hpp" class CfgRespawnTemplates { class ADDON { onPlayerKilled = QFUNC(respawnTemplate); onPlayerRespawn = QFUNC(respawnTemplate); }; };