//fnc_rotateVectLine.sqf #include "script_component.hpp" private ["_theta", "_p", "_map", "_p1", "_p2", "_q1", "_q2", "_u", "_d"]; _map = _this select 0; _theta = _this select 1; _p = _map select 0; _p1 = _map select 1; _p2 = _map select 2; _q1 = +(_map select 3); _q2 = +(_map select 4); _u = _map select 5; _d = _map select 6; /* Step 4 */ _q2 set[0, (_q1 select 0) * cos(_theta) - (_q1 select 1) * sin(_theta)]; _q2 set[1, (_q1 select 0) * sin(_theta) + (_q1 select 1) * cos(_theta)]; _q2 set[2, (_q1 select 2)]; /* Inverse of step 3 */ _q1 set[0, (_q2 select 0) * _d + (_q2 select 2) * (_u select 0)]; _q1 set[1, (_q2 select 1)]; _q1 set[2, - (_q2 select 0) * (_u select 0) + (_q2 select 2) * _d]; /* Inverse of step 2 */ if (_d != 0) then { _q2 set[0, (_q1 select 0)]; _q2 set[1, (_q1 select 1) * (_u select 2) / _d + (_q1 select 2) * (_u select 1) / _d]; _q2 set[2, - (_q1 select 1) * (_u select 1) / _d + (_q1 select 2) * (_u select 2) / _d]; } else { _q2 = _q1; }; /* Inverse of step 1 */ _q1 set[0, (_q2 select 0) + (_p1 select 0)]; _q1 set[1, (_q2 select 1) + (_p1 select 1)]; _q1 set[2, (_q2 select 2) + (_p1 select 2)]; _q1;