// by commy2 #include "script_component.hpp" // recieve remote marker data [QGVAR(setMarkerNetwork), {_this call DFUNC(setMarkerNetwork)}] call EFUNC(common,addEventHandler); // recieve marker data for JIP [QGVAR(setMarkerJIP), {_this call DFUNC(setMarkerJIP)}] call EFUNC(common,addEventHandler); // request marker data for JIP if (isMultiplayer && {!isServer} && {hasInterface}) then { private "_logic"; _logic = createGroup sideLogic createUnit ["Logic", [0,0,0], [], 0, "NONE"]; [QGVAR(sendMarkersJIP), _logic] call EFUNC(common,serverEvent); };