// PabstMirror, commy2 // ["medicalHitpoints"] call ace_common_fnc_runTests; // call compile preprocessFileLineNumbers "\z\ace\addons\medical\dev\test_hitpointConfigs.sqf" #include "..\script_component.hpp" // UAV-AI should get filtered by scope check private _cfgWeapons = configFile >> "CfgWeapons"; private _cfgVehicles = configFile >> "CfgVehicles"; private _uniforms = "getNumber (_x >> 'scope') == 2 && {configName _x isKindOf ['Uniform_Base', _cfgWeapons]}" configClasses _cfgWeapons; private _units = _uniforms apply { private _unitCfg = _cfgVehicles >> getText (_x >> "ItemInfo" >> "uniformClass"); if (isNull _unitCfg) then { WARNING_2("%1 has invalid uniformClass %2",configName _x,getText (_x >> "ItemInfo" >> "uniformClass")) }; _unitCfg }; if (param [0, false]) then { // Check all units (if naked) INFO("checking ALL units"); _units append ((configProperties [configFile >> "CfgVehicles", "(isClass _x) && {(getNumber (_x >> 'scope')) == 2} && {configName _x isKindOf 'CAManBase'}", true])); }; INFO_1("Checking uniforms for correct medical hitpoints [%1 units]",count _units); private _testPass = true; { private _typeOf = configName _x; if (_typeOf == "") then { continue }; private _hitpoints = (configProperties [_x >> "HitPoints", "isClass _x", true]) apply {toLowerANSI configName _x}; private _expectedHitPoints = ["hitleftarm","hitrightarm","hitleftleg","hitrightleg","hithead","hitbody"]; private _missingHitPoints = _expectedHitPoints select {!(_x in _hitpoints)}; if (_missingHitPoints isNotEqualTo []) then { WARNING_3("%1 missing ace hitpoints: %2 - class hitpoints: %3",_typeOf,_missingHitPoints,_hitpoints); _testPass = false; }; // _typeOf createUnit [position player, group player, "z = this"]; // deleteVehicle z; } forEach _units; _testPass