#include "script_component.hpp" ["ace_overpressure", FUNC(overpressureDamage)] call CBA_fnc_addEventHandler; // Register fire event handler ["ace_firedPlayer", DFUNC(firedEHBB)] call CBA_fnc_addEventHandler; ["ace_firedPlayerVehicle", DFUNC(firedEHOP)] call CBA_fnc_addEventHandler;