/* * Author: Glowbal, commy2 * Handle wounds received event. * * Arguments: * 0: unit * 1: caused by * 2: damage * * Return Value: * None * * Public: No */ #include "script_component.hpp" params ["_unit", "", "_damage", "_shooter"]; if (GVAR(enabledFor) == 1 && {!isPlayer _unit || {_unit == ACE_player}}) exitWith {}; if (vehicle _unit != _unit && {!((vehicle _unit) isKindOf "StaticWeapon")}) exitWith {}; // Don't bleed on ground if mounted _damage = _damage min 1; if (isNull _shooter) exitWith { // won't be able to calculate the direction properly, so instead we pick something at random [QGVAR(spurt), [_unit, random 360, _damage]] call CBA_fnc_serverEvent; }; // Calculate bulletDirection private _bulletDir = _shooter getDir _unit; [QGVAR(spurt), [_unit, _bulletDir, _damage]] call CBA_fnc_serverEvent;