#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {}; weapons[] = {}; requiredVersion = 0.60; requiredAddons[] = {ace_core}; version = "0.95"; versionStr = "0.95"; versionAr[] = {0,95,0}; author[] = {"[TF]Nkey"}; authorUrl = "https://github.com/michail-nikolaev/"; }; }; class CfgVehicles { class Land; class Man: Land { mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)) tBody = 32; // Metabolism temperature of the model (in celsius) }; class All; // Up to this point, the thermal properties apply to the entire model, // so if a vehicle's engine starts, the entire model will begin to warm up at the rate of htMax up to a temperature of afMax, // likewise if it begins driving, the entire model will heat up at the rate specified by htMax to a maximum temperature of mfMax. class AllVehicles: All { htMin=60; // Minimum half-cooling time (in seconds) htMax=1800; // Maximum half-cooling time (in seconds) afMax=70; // Maximum temperature in case the model is alive (in celsius) mfMax=50; // Maximum temperature when the model is moving (in celsius) mFact=0.0; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)) tBody=0; // Metabolism temperature of the model (in celsius) }; class Animal; class Animal_Base_F: Animal { mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)) tBody = 32; // Metabolism temperature of the model (in celsius) }; };