/** * fn_isAwake.sqf * @Descr: Check if unit is awake. Will be false when death or unit is unconscious. * @Author: Glowbal * * @Arguments: [unit OBJECT] * @Return: BOOL True if unit is awake * @PublicAPI: true */ #include "script_component.hpp" private ["_unit","_return"]; _unit = _this select 0; (!([_unit] call FUNC(isUnconscious))) && alive _unit && !(_unit getvariable ["ACE_isDead",false]);