/** * fn_unload_CMS.sqf * @Descr: N/A * @Author: Glowbal * * @Arguments: [] * @Return: * @PublicAPI: false */ #include "script_component.hpp" private ["_caller", "_unit","_vehicle", "_drag", "_handle"]; _caller = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param; _unit = [_this, 1, ObjNull,[ObjNull]] call BIS_fnc_Param; _drag = [_this, 2, false, [false]] call BIS_fnc_Param; // cannot unload a unit not in a vehicle. if (vehicle _unit == _unit) exitwith {}; if (([_unit] call cse_fnc_isAwake)) exitwith {}; if ([_caller, _unit] call EFUNC(common,unloadPerson_F)) then { if (_drag) then { if ((vehicle _caller) == _caller) then { [[_caller,_unit], QUOTE(FUNC(actionDragUnit)), _caller, false] call BIS_fnc_MP; }; }; };