// by commy2 #include "script_component.hpp" private ["_unit", "_target"]; _unit = _this select 0 select 0; _target = _this select 0 select 1; // drop if the crate is destroyed if !([_target] call EFUNC(common,isAlive)) then { [_unit, _target] call FUNC(dropObject_carry); [_this select 1] call CBA_fnc_removePerFrameHandler; };