/* * Author: commy2 * Check if a unit has an item attached and if it can remove that item. * * Arguments: * 0: vehicle that it will be detached from (player or vehicle) * 1: unit doing the detaching (player) * * Return Value: * Can Detach * * Example: * [bob, bob] call ace_attach_fnc_canDetach; * * Public: No */ #include "script_component.hpp" params ["_attachToVehicle", "_unit"]; TRACE_2("params",_attachToVehicle,_unit); if ((vehicle _unit) != _unit) exitWith {false}; private _attachedList = _attachToVehicle getVariable [QGVAR(attached), []]; if ((count _attachedList) == 0) exitWith {false}; private _inRange = false; { _x params ["_xObject"]; if (isNull _xObject) exitWith { TRACE_1("Null attached",_x); _attachedList deleteAt _forEachIndex; _attachToVehicle setVariable [QGVAR(attached), _attachedList, true]; }; if (((getPos _unit) distance2d (getPos _xObject)) < 4) exitWith {_inRange = true}; } forEach _attachedList; _inRange && {(_unit == _attachToVehicle) || {canStand _unit}} && {alive _attachToVehicle}