#include "script_component.hpp" /* * Author: commy2 * Initializes the Rallypoint module. * * Arguments: * 0: Logic * 1: Synced units * 2: Activated * * Return Value: * None * * Example: * [logic, [ACE_Player], true] call ace_respawn_fnc_moduleRallypoint * * Public: No */ params ["_logic", "_units", "_activated"]; if !(_activated) exitWith {}; { _x setVariable ["ACE_canMoveRallypoint", true]; false } count _units; INFO("Rallypoint Module Initialized.");