#include "..\script_component.hpp" /* * Author: commy2 * Check if object is a map placed bush or tree. * * Arguments: * 0: Object * * Return Value: * Is bush or tree? * * Example: * cursorObject call ace_fire_fnc_isPlant * * Public: No */ params [["_object", objNull, [objNull]]]; _object in nearestTerrainObjects [_object, ["TREE", "SMALL TREE", "BUSH"], 0.1]